Strictly speaking, I could get comparable (though much lesser) results by repeatedly waiting till early game vendors could supply me with enough frag mines, powder charges, dynamite and AP ammo, but the pure tedium of that will prevent me form doing it! It would render the whole challenge (and pretty much any low level challenge) trivial, especailly as even somethings as silly as access to a lot (20? probably less) sensor modules would already make this quite easy. I could literally abuse it to stockpile dozens of each type of chem, a large number of powerful mines, lots of advanced ammo, pick out any weapon to use, stockpile skill mags, skil books, implants as well as unlocking implant, quest and challenge perks. Their cave… I don't think I ever found a working strategy that didn't involve stealth and sneak improved to at least 80, so the minimum level was 6-ish? I know your not really suggesting doing it, but disabling XP would completely circumvent the need to source weapons, components and chems while maintaining a low level. Their nesting ground next to the Colorado is the second most difficult one as you need to lure them one by one and stay near the shore so you can swim in where they cannot follow you. The ratslayer with AP rounds should be good enough.Īll you need then is a stealth boy to run to the crane, go on top, use the scope, and hunt down everything. That said, the quarry is easy on any level, as long as you have a gun that can hurt them. Also, Logan's Loophole is a must for this. Originally posted by talgaby:You can kill (almost) anything and complete everything if you disable all XP using Project Nevada and rely on starting stats only, but you need to rely on fixed unique item spawns and in some cases to cheap AI-exploiting tactics.
There are a lot of powder charges around the Powder ganger camps, a few frag mines in Primm, and several sensors to be found (Theres at least 6 in Novac if I go there).Įven if combined with dropping stolen dynamites I don't think the mines alone will be killing many deathcaws, but crippling legs will make shorter range weapons, like a riot shotgun, brush gun, plasma rifle, tr-beam laser rifle or even Annabelle much more viable. Mines themselves may require more of a look at. I've already tried using the ballistic to fight the normal deathclaws, without success, even when supported with satchel charges to cripple legs. Paralyzing palm is off the table as it requires level 18 unfortunately. paralyzing palm might work too, but that`s very tightropey. The real problem is getting sufficient trap explosives without also leveling up, assuming you wanna do it at as low a level as possible.
Originally posted by hghwolf, minced pork river:Lots of mines, lots of patience, an AMR helps but isn`t neccesary.